A Character Animator and Designer at Walt Disney Animation Studios.


How I spent my summer =)

Disney’s Big Hero 6 - Official US Trailer 2

(Source: youtube.com)

First look at Winston of Feast (x)

A few new stills from our new short film, Feast ! I cannot wait for you guys to see it in front of Big Hero. I was lucky to get to do a few initial designs for the pitch, and later animate on this project, so it is very near and dear to me. It was pretty surreal to be helping Pat and Jeff with the pitch boards one day, fast forward a year later and we’re watching, up on screen, this beautiful finished film! For you guys!

Big thanks to him for letting me be a part of this.

Big Hero 6 Animation Crew  with the directors, Don and Chris.  

I got to design these shirts for our Big Hero 6 animation crew! 


Hi everyone!  Would love if everyone was able to spread the word about our Silent Art Auction to benefit my friend Simon Chung who is battling cancer right now~  Please feel free to retweet, reblog, ..etc Thank You!!! : D


Hi everyone! Would love if everyone was able to spread the word about our Silent Art Auction to benefit my friend Simon Chung who is battling cancer right now~ Please feel free to retweet, reblog, ..etc Thank You!!! : D

DisneyAnimation Recruiting

Hey everyone! Disney just opened up their apprentice programs for Vis Dev and Animation.  I got to do the program for Vis Dev almost 2 years ago and it was one the best experiences I’ve had here.  In addition to working on assignments with our mentors,  together all of the disciplines, we did sculpture workshops, went zoo sketching, had a painting workshop, worked until the wee hours and pretty much had the time of our lives.  The work is intense but well worth it.  So send your portfolios our way!  Good luck everyone!

Meet the cast of Big Hero 6!  4 more weeks of animation production , we can see the finish line!

Also, if you are at the San Diego Comic Con , there’s this:

The Art of Big Hero Six
2:00pm – 3:00pm, Room 7AB
Walt Disney Animation Studios presents director Don Hall, producer Roy Conli, production designers Paul Felix, Scott Watanabe, and character designers Shiyoon Kim and Jin Kim.

Having fun w/ Shiyoon brushes, they’re pretty great man!

Having fun w/ Shiyoon brushes, they’re pretty great man!

saladinthehauntedtardis asked
Hi, I'm currently an aspiring animator (and a freshman art major in college) and I was just wondering if you could please give any tips to anyone who wanted to work as a disney animator and what it's been like for you. thank you :)


I’d say start developing your eye and taste for believable acting.  Look at actors that give you the feels, and also actors that you don’t buy at all.  Ask yourself what the differences are, there are plenty.

The other part is to study motion, of everyday things as well as fantastical.  Body mechanics, animal locomotion ( I still have lots of study to do on this one), I feel like all of those things will make or break the spell with the audience.  

On top of all of that , start thinking about how to caricature these things.  Because its animation, we have the ability to move beyond live action.  Why caricature?  To capture the essence of the performance, and make our statements clear, and leave behind all of the extraneous( I hope I used that word right) that get in the way of what we are trying to say.

I’ll make a humble attempt at an analogy now. Check out this photo of Duke Ellington, http://www.the-jazz-cat.com/images/duke_ellington.jpg

Now this Hirschfeld caricature of Duke Ellington, http://media.liveauctiongroup.net/i/10853/11339901_1.jpg?v=8CE66A7247A8740

From a graphic standpoint,  the artist has chosen only what he felt was necessary to describe what he looks like, and eliminated everything else. On top of that,  he’s exaggerated what he felt was important to make it feel like Duke, the curl of the lip, the wisp of his mustache, the way his smile push up his eyes, reducing them to simple curves,etc.  From a commentary standpoint, you get a sense of how the artist felt about his subject, he’s making a statement about WHO he is. You can hear the artist’s voice.

The end result something that feels more like Duke Ellington, rather than the way he is, simply photographed.  That is animation to live action.  To me anyway.  I could be wrong=)

philspehar asked
Bobby, you sir have skills!! I'm not sure if you've answered this before, but do you sketch your caricatures from memory or photos? Also who are your favorite caricature artists? Thanks!

Hey Phil!

Both!  I use photos to remember the look, proportions and shapes of someones face or body.  And I also try to think about what the person…. “feels” like, if that makes sense?  What it’s like to talk to them, or interact with them, or how you’ve seen them behave.  What their general attitude is maybe.  And I try to interject that into the drawing, when you can nail that part, that usually when people say “thats totally them!”  

My favorite caricaturist is Hirschfeld by far!  I see something new every time I look at his work.  

lunaoverthecow asked
Hi! Im hoping to get into the animation business and I was wondering how did you adapt to 3D animation? When animating for feature film, do you have to keep the cameras in mind as well?

Hi Luna!

I had a hard time adapting to 3D Animation, there werent a lot of resources online that I could wrap my head around, it was so technical and foreign to me.  If I were going to do it again now, I would try to take a class, online or otherwise, that focused on the animation part of learning 3D, and slowly start to get comfortable with working with rigs, the timeline, just working with the tools.  Keep at it and soon you will get to the point where the tech stuff comes second nature.  

When animating for film, Yes, you always have to keep the cameras in mind.  I like to have my camera view up as well as perspective, to make sure my animation is working in real space as much as I can, though there are times where you do cheat to camera to get a specific shape, a clearer silhouette, or a more graphic pose,  but you just have to make sure that you are controlling that cheat.

dchen97 asked
Where did you go to learn art after highschool? I'm from SF Bay, so know any good places near/in City to learn to draw animation art? Thanks, your work is amazing!

Hi Dchen!

I went to the Art Institute in Seattle, so I’m not sure exactly where to recommend you to in the Bay.  I have seen some impressive work come out of The Art Academy in San Fran, and San Jose State University.   I’ve also worked with a few folks that have come out of these schools.  Good luck!

unglucklichen asked
Hey there bobby, huge fan from brazil here. Its my life goal to work as a dev artist or animator in the industry but i cant afford school. Im studying schools such as ringling and calarts course plans to come up with a study plan of my own but with affordable courses (animation mentor,schoolism, cgma) Did you go to school or just animation mentor? Do you have any tips for me? Thank you and im sorry if im bothering you with questions you must get all the time.

Hey unglucklichen !

I went to the Art Institute of Seattle for 2 years, later I did Animation Mentor for 2 more, which helped me get a reel solid enough to get into features.  Along the way I’ve tried to take as many classes as I could, I took a Schoolism term w/ Stephen Silver, and when things aren’t so busy around Disney, I’m interested in taking a class at the Concept Design Academy in Pasadena.

For me what’s worked so far is to keep telling myself I could be better, I could know more.  I like putting myself in class type situations where I have a teacher/mentor, I have deadlines, and I have peers around me that make me want to do better work.

Here at work,  I’m always seeing something that knocks me out, and I just can’t help but ask that artist how they did it , what was there approach, what were they thinking about, and the artists here are always more than accomadating.  And that kind of small interaction can change the way you think about your work, or how you approach your work.